Bungie has changed a lot of things about Destiny over the last four years, but only rarely have there been changes as sweeping as today’s 2.0 patch. Destiny 2 now plays significantly differently than it did yesterday.
Today’s 2.0 patch paves the way for next week’s Forsaken expansion, which the optimistic among us hope will be a Taken King-style overhaul that revitalizes the game after its tumultuous first year. The new patch changes more things than I have time to list here, so go read the full patch notes if you want all those details. Among the most noteworthy changes: Melee attacks are getting buffed; Titan shoulder-charges will be a one hit kill in crucible; a number of exotic armor pieces are getting buffs; milestones have been overhauled and rearranged in the Director; infusion now requires planetary materials; and mods have been removed entirely in anticipation of a new mod system coming next week. More noticeable than any of those changes is the new weapon system, which combines elements of the systems from both Destiny 1 and Destiny 2 at launch.
I’ve played about an hour with the new weapon system, so I have only a preliminary sense of how it works. It’s a lot of fun in some obvious ways, even if it’s tough to initially get your head around. It’s both more flexible than the year-one weapon system, but also more limiting in some unexpected ways. If you’ve never played Destiny, it will probably make sense. But if you have played Destiny, it’s much more confusing, because it requires you to unlearn some stuff you’ve spent years internalizing.
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Can You Remove Mods Destiny 2 List
In the first Destiny, you had your primary guns, your special guns, and your heavy guns. Primaries were guns like hand cannons, pulse rifles, and auto rifles. Special guns were more powerful weapons like shotguns, sniper rifles, and fusion rifles. Heavies were the most powerful of all, like rocket launchers, swords, and linear fusion rifles. Every gun did either kinetic damage or energy damage (you know: fire, lightning, or purple); guns that did energy damage were more specialized and useful against certain types of enemy shields. Most primary weapons did kinetic damage, and all special and heavy weapons did some sort energy damage. You’d get a solar shotgun, or an arc rocket launcher, that sort of thing.
Bungie overhauled that system for the first year of Destiny 2. There were still three slots, but they worked completely differently. Instead of primary/special/heavy, guns were now broken up into kinetic/energy/power, according to the ammo they took. Kinetic and energy guns were all the guns previously thought of as “primary” weapons, while the more powerful stuff, including previous special weapons like shotguns, sniper rifles, and fusion rifles, were now lumped in under the “power” slot. Many players hated this change, since it reduced the number of powerful weapons a player could equip at once. In the first game, you could equip a shotgun and a rocket launcher, but in the sequel, you had to pick one or the other.
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The new system, introduced in today’s patch, is a hybrid of those two predecessors. Weapons are still categorized by the type of damage they do (kinetic, energy, power), but that categorization has been de-coupled from the type of ammo they take.
For starters, each weapon archetype now falls into one of three ammo categories: primary, special, and heavy. Here’s how they all break down, per Bungie:
Primary Ammo Weapons: Hand Cannons, Scout Rifles, Auto Rifles, Pulse Rifles, Sidearms, Submachine Guns
Special Ammo Weapons: Fusion Rifles, Shotguns, Sniper Rifles, Trace Rifles, Single Shot Grenade Launchers
Heavy Ammo Weapons: Drum-Loaded Grenade Launchers, Rocket launchers, Linear Fusion RiflesSwords
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Pretty straightforward, right? So the next thing to get your head around is ammo, which still drops in the game as white, green, or purple pickups. White ammo bricks go to primary guns like hand cannons and auto rifles. Green ammo bricks drop less often, and are used on special weapons like sniper rifles and shotguns. Purple heavy bricks are the rarest, and you use them for heavy weapons like rocket launchers and swords.
That all probably seems pretty easy to follow, too. Here’s where it gets weird, at least for longtime Destiny players. You still have three weapon slots, meaning you can equip three weapons at once. In your inventory, your weapons are now organized not by by ammo type (primary/special/heavy) but according to their damage type: kinetic/energy/power. That means all kinetic guns, including special guns, can only be equipped in your first “kinetic” slot. All energy guns, including both primary and special energy guns, have to go in your second, “energy” slot. Power weapons all do elemental damage, take heavy ammo, and all sit in your “power” slot.
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For a balanced loadout, I can easily roll with the raid hand cannon in my kinetic slot, the Ikelos shotgun in my energy slot, and the raid rocket launcher in my power slot, like so:
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That’s a killer loadout, and gives me one weapon for each type of ammo. But if I want to use the exotic Polaris Lance scout rifle as my primary gun—it’s a scout rifle, so it takes primary ammo—I still have to equip it in the energy slot, because it does solar energy damage. I can’t pair it with the Ikelos shotgun I was just using, since I can’t equip two energy weapons at the same time. In order to pair it with a shotgun, I have to pair it with a kinetic shotgun like Hawthorne’s Field-Forged Shotgun, like so:
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I’ll still have one weapon for each ammo type—Polaris Lance takes primary ammo and Hawthorne’s shotgun takes special ammo—but they’ll be in a different order. In practice, it’s more or less the same as that first loadout, except that I have to internalize that a single tap of the weapon-swap key gets me my special gun, while a double-tap gets to my primary. That’s the reverse of how it’s always worked in the past, and one of those muscle-memory things that’ll be hard to unlearn.
If I wanted to play with a weird loadout like, say, three shotguns, I’d have to do it like this:
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I’d need to put a kinetic shotgun (Hawthorne’s) in the kinetic slot, an energy shotgun (Ikelos) in the energy slot, and a heavy-ammo shotgun in the power slot. Legend of Acrius is one of two heavy shotguns in the game, so that’s what I’d have to go with. If I did use this loadout, it would mean my top two shotguns would split my special ammo reserves, while the Legend of Acrius would use heavy ammo. I wouldn’t have anything using primary ammo, so it would be an unbalanced loadout.
It’s hard to say how well the new system works once you pick a loadout and start playing, though my initial impressions are positive. Despite the fact that it feels like one weapons system jury-rigged onto another (because it is), it seems like a clear change for the better. In PvE, it’s super fun to be back as a Titan leaping into the fray with a hand cannon and shotgun like the glory days of the first Destiny. I hopped into Escalation Protocol with randoms on Mars and we got all the way to the seventh and final phase, which I attribute at least in part to the fact that everyone was carrying much heavier firepower than they could before today. It felt liberating to use a high-power weapon like a shotgun as freely as I was, without constantly hoping for rare purple ammo drops.
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I also played a quick round in the crucible, which was enough to make it clear that Crucible is going to be so wildly different that it’s currently impossible to know how everything will shake out. People sure were shotgunning and sniping like it was 2015 all over again. Whether that’s a good or a bad thing, I can’t yet say.
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It’s going to take some time to adjust to the new system, particularly given that Destiny 2 is about to go through a bunch more changes next week when Forsaken actually hits. For now, I’m gonna head back into Crucible and enjoy my newly buffed shoulder-charge.
Amid all the well-founded excitement about the fantastic-looking Destiny 2: Forsaken expansion and all the major, long-overdue system changes that will come with it in Year Two, a few troublesome matters of confusion have a risen. With so many core systems being overhauled, evolved, or retired, that’s to be expected, but one big question hasn’t been addressed until now: With the weapon and armour Mods economy changing so radically, what should we do with our current spare Mods and Mod Components? Do they have any value any more, or can we just dismantle them?
Well, finally, we have an answer, from our recent Gamescom talks with several members of Bungie. First up, Community Manager David ‘Deej’ Dague explains, via his appearance on our Gamescom After Dark livetream last night, that you’re going to want to make good use of any remaining elemental weapon Mods sooner rather than later, as any such Mod in place during Destiny 2’s big, pre-Forsaken systems transition on August 28 will be locked in forever, or at least until RNG gifts you a duplicate with a different element (and probably different perks).
“Go and take a look at all your favourite guns'. Deej recommends. 'The weapon Mods you have now, they basically alter the elemental damage that that weapon does. So if you want to be a Solar, or Void, or Arc fighter, now’s the time to lock that in to make that permanent.
'You’ll have duplicate drops of those weapons with different perk sets, so if you have a favourite weapon that you think you can use to solve every problem, you can collect them with different damage types.'
“But the Mods for the weapons going forward will be things that change the way they work in a fight. Maybe you want a deeper mag, or maybe you want the weapon to be more accurate. You’ll be able to really customise this weapon so that it’s an extension of your fighting style. But now is the time to make sure that you’ve locked in your damage types. And at that point, do with them what you will.”
But don’t worry if you have more Mods than you need and a busting inventory (at this point, don’t we all?). In a separate conversation with Forsaken project lead Scott Taylor and game director Steve Cotton, we learned that any surplus Mods can now be dismantled as and when you like. Says Taylor,
“I have dismantled mine now. The thing that you could do if you want, because we’re not going to have the elemental Mods any more (they’ll will fuse into your guns), Deej was telling me that his advice is ‘If you want this to be a Solar, keep’ it. But I’m dismantling everything.”
Cotton is emphatic. “We’re giving you permission.”
“If you don’t, it’s also fine”, clarifies Taylor. “But what will happen is that in your inventory they will change to be deprecated, and you’ll just do the same thing that you would now, except that that’s time that you could be playing Forsaken.”
So there you have it. Save time, dismantle Mods now, but make sure you use all the ones you want to use first. After the August 28 change-over, there’s no going back.
How to Mod Weapons and Armor in Destiny 2
Upgrading your gear in Destiny 2 is quite a bit different from how it was in the first game. Whereas before you had to collect resources and spend time with a weapon to unlock nodes, all gear now is fully unlocked and ready to roll. Also, If you get the same gun as another player, then you’ll have the same stats, so everyone gets a fair shake (no more grinding forever for that perfect Grasp of Malok or Hopscotch Pilgrim). However, you can still put your own touch on most gear thanks to mods.
There are several different mod types available in Destiny 2 which you can find listed below.
Mod Types Available in Destiny 2
To apply one of these mods in Destiny 2, go to the weapon or piece of armor that you want to customize and press Triangle/Y to enter the Details menu. From here, scroll down to the mod slot to reveal all available mods for that piece of gear (do note that not all mods are compatible with all items). Chose the mod you want, and as long as you have 250 Glimmer, you’ll be able to equip it. Now enjoy all the perks it comes with.
Once you apply a mod in Destiny 2, it’s tied to that weapon and you can’t get it back. Don’t worry though, as you’re able to carry multiples of everything. Experiment so you can create the guardian of your dreams as you take on Ghaul. Take a look at our wiki for more on Destiny 2.
In Destiny 2 if I put an armour mod into some armour and later dismantle it, will the mod be destroyed? I am wondering if I should wait on using my mods until I have raid ready gear.
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1 Answer
Yes, the mod gets destroyed with the armor/weapon, you don't get it back. Virusbomb
There's no reason not to use mods on your gear though, as once you have over 280 power, you can combine mods into stronger mods and your only limiter is going to be glimmer. Iphone backup browser free. You can still save your best mods for raid gear though.
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Destiny 2 is out this week, introducing a cornucopia of storytelling and quality of life changes demanded by fans for the last three years. Players are still hurrying to uncover the game’s many secrets, like the special patrol activity discovered at The Farm. But the new shader system in Destiny 2 is confounding more players than Bungie would’ve prefered.
There are two major changes to the shader system in Destiny 2. First, shaders have a limited number of uses. The number varies -- we’ve yet to pin down an exact system -- but we’ve yet to see any that could be used more than five times (just enough for a full set of armor). And that’s the other big change. Shaders are applied to individual items now, instead of your entire outfit, making it easier than ever for fashion-loving Destiny fans to create unique looks for each of their Guardians. Just stop for a moment and think about insane the D2music videos are going to be in a few weeks.
Applying shaders is also a slightly different process in Destiny 2. Rather than take up an individual slot on your loadout, shaders are applied directly to the items they’re modifying.
All you need to do is:
Now you’re all set. Just remember that shaders are limited-used items now. So maybe don’t blow all your best ones on the level 10 rares you’re going to be dumping within the hour. Save your best shaders for the gear you get attached to at level 20.
Destiny 2 is in development for PlayStation 4, Xbox One and PC. The game heads to consoles on Sept. 6 before making the jump to PC in October.
Be sure to check back with Player.One and follow Scott on Twitter for more Destiny 2 news in 2017 and however long Bungie supports Destiny 2 in the years ahead.
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